You can find an updated list of all my publications on Google Scholar or ORCID.

Selected Recent Publications

  • Martin J. Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk. (Don’t) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. CHI ’22. DOI. Presentation Video. Video Preview
  • Julian Frommel, Martin J. Dechant, and Regan L. Mandryk. The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. PACM on Human-Computer Interaction. DOI. Presentation Video
  • Tobias Drey, Fabian Fischbach, Pascal Jansen, Julian Frommel, Michael Rietzler, and Enrico Rukzio. To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games. PACM on Human-Computer Interaction. DOI. Presentation Video
  • Cody Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, and Regan L. Mandryk. Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. PACM on Human-Computer Interaction. Honourable Mention Award DOI. Presentation Video
  • Julian Frommel, Cody Phillips, and Regan L. Mandryk. Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. CHI ’21. DOI. Presentation Video. Teaser
  • Martin J. Dechant, Julian Frommel, and Regan L. Mandryk. Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. CHI ’21. DOI. Presentation Video. Teaser
  • Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, and Madison Klarkowski. Don’t You Know That You’re Toxic: Perceptions of Toxicity in Online Gaming. CHI ’21. DOI. Presentation Video. Teaser
  • Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, and Regan L. Mandryk. Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CHI ’20. DOI. Teaser
  • Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2020. ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays. UIST ’20. DOI. Teaser
  • Regan L. Mandryk, Julian Frommel, Ashley Armstrong, and Daniel Johnson. How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. Frontiers in Psychology. 2020. DOI
  • Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users. CHI ’17. Best Paper Award. DOI