Publications

You can find an updated list of all my publications on Google Scholar or ORCID.

Selected Recent Publications

  • Julian Frommel, Daniel Johnson, and Regan L. Mandryk. How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness. Computers in Human Behavior Reports 10 (2023): 100302. DOI
  • Daniel Johnson, Julian Frommel, Winnifred Louis, Matthew David Lee, Porntida Tanjitpiyanond, and Regan L. Mandryk. “Prospective Passion and Social Capital within DotA 2 Players.” Proc. ACM Hum.-Comput. Interact., CHI PLAY: 464-483. 2023. Best Paper Honorable Mention Award. DOI
  • Julian Frommel, Regan L. Mandryk, and Madison Klarkowski. Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving HCI Games Research. CHI PLAY Extended Abstracts. 2022. DOI
  • Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski and Julian Frommel. Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. Proc. ACM Hum.-Comput. Interact., CHI PLAY. 2022. DOI
  • Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski and Julian Frommel. “Bad Vibrations”: Sensing Toxicity From In-Game Audio Features. IEEE Transactions on Games. 2022. DOI. IEEE Spectrum article about the paper
  • Martin J. Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk. (Don’t) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. CHI ’22. DOI. Presentation Video. Video Preview
  • Julian Frommel, Martin J. Dechant, and Regan L. Mandryk. The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. Proc. ACM Hum.-Comput. Interact., CHI PLAY. DOI. Presentation Video
  • Tobias Drey, Fabian Fischbach, Pascal Jansen, Julian Frommel, Michael Rietzler, and Enrico Rukzio. To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games. Proc. ACM Hum.-Comput. Interact., CHI PLAY. DOI. Presentation Video
  • Cody Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, and Regan L. Mandryk. Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.Proc. ACM Hum.-Comput. Interact., CHI PLAY. Honourable Mention Award DOI. Presentation Video
  • Julian Frommel, Cody Phillips, and Regan L. Mandryk. Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. CHI ’21. DOI. Presentation Video. Teaser
  • Martin J. Dechant, Julian Frommel, and Regan L. Mandryk. Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. CHI ’21. DOI. Presentation Video. Teaser
  • Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, and Madison Klarkowski. Don’t You Know That You’re Toxic: Perceptions of Toxicity in Online Gaming. CHI ’21. DOI. Presentation Video. Teaser
  • Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, and Regan L. Mandryk. Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CHI ’20. DOI. Teaser
  • Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2020. ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays. UIST ’20. DOI. Teaser
  • Regan L. Mandryk, Julian Frommel, Ashley Armstrong, and Daniel Johnson. How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. Frontiers in Psychology. 2020. DOI
  • Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users. CHI ’17. Best Paper Award. DOI